This glossary contains some entries originally published on The Wheel, UC Davis’s instructional technology blog.

ATS Academic Technology Services (ATS), a unit of Instructional and Educational Technology (IET) at UC Davis, is committed to creating excellent student learning experiences by blending technology and media with research-based best practices for teaching. ATS supports UC Davis faculty with consultations on instructional design, educational technology, and instructional media. Other ATS services include classroom technology support, computer lab management, Lecture Capture, academic computer programming, and video and graphics production.
Asynchronous Learning Refers to any kind of learning activity where responses and interactions do not all happen at the same time, but can be completed when a participant chooses (typically within a designated time frame). Participating in an online forum or taking an online quiz are examples of asynchronous activities.
Blended Learning Blended learning refers to the integration of online learning activities in a completely face-to-face course. There is no reduction in “seat time,” and technology is used to facilitate activities, assess students, and/or deliver content.
Center for Educational Effectiveness (CEE) The Center for Educational Effectiveness promotes excellence in teaching and learning initiatives, including course design in hybrid, online, and traditional settings; assessment; inclusive practices; scholarship of teaching and learning. CEE offers consultations, learning communities, workshops and programs for faculty and graduate student instructors interested in pedagogy and learning.
Distance Education While often synonymous with online education, distance learning is a much older concept; in the 19th century, it existed via the postal service.
Educational/Instructional Technology Any initiative that involves the use of digital tools to enhance teaching and learning, as well as the theory behind such practice.
“Flipped Classroom” “Flipping the classroom” requires students to view pre-recorded content (i.e. the material that would traditionally go into a lecture) for homework, and then to devote class time to discussion or group work activities.
Hybrid Instruction Hybrid courses offer some portion of its content in an online format, reducing actual “seat time” in a physical classroom, sometimes by as much as 50%, but this amount varies. For example in a typical 2- or 3-day class, the students and instructor might meet face-to-face once per week, and then students watch videos or engage in online learning activities instead of attending for a second or third face-to-face meeting.
Innovative Learning Technology Initiative (ILTI) Run out of the UC Office of the President, the Innovative Learning Technology Initiative (ILTI) is a funding program established in 2013 to provide support for instructors interested in developing high quality hybrid or online course offerings.
Learning Glass An upright, glass screen that instructors can write on like a whiteboard or chalkboard. The Learning Glass is especially useful for using while instructors are creating videos, allowing them to illustrate or write information that they would write during a face-to-face lecture.
Learning Management System (LMS) An LMS is a software application that enables online instruction. Most LMSs provide a way to efficiently deliver learning materials, to foster communication and collaboration between students, to distribute information from the instructor to students, and to track activity within the LMS.
Lecture Capture The video and audio recording of an instructor’s lecture. That recording is either streamed to physically absent students, posted online for later viewing, or incorporated into an online, hybrid, or MOOC version of a course.
Online Instruction A “fully online” course offers all content via the web; students are not required to physically attend class, though there may be synchronous elements to the online course.
Storyboarding A graphical organizer using images displayed in order to help with previsualization of a video or interactive media design.
Synchronous Learning Refers to any kind of learning activity where responses and interactions all happen at the same time. Participating in a webinar or in a face-to-face classroom are examples of synchronous activities.
Webinar An online seminar or meeting conducted online, where participants all meet at the same time.